So… after trying to create Danny close to the doodle style I ran into a few problems. First.. the other parts of the game art are much closer to games like “The Chaos Engine” or JRPGs. Second, creating a character in 32 x 32 pixels is really, really hard. I took a look at the character sprites in Chaos Engine and have to admit (again) that the artist did some big magic 🙂
I then checked for some tutorials on pixel art character creation and found a few useful guides. After following one guide my first JRPG-style character base was complete. It looks quite similar to the one in the tutorial , but I guess that happens when you follow a guide on how to do something.
One more thing I decided was to scale up the image size to make it a bit easier to create details on the characters.
My idea today was to start with the logo text of the (planned) game. Simple line art was already finished so I could start using colors. After some time I got to the point where I checked google images for old demoscene logos to find out how things could be done look in the end.
One hour later I came to the conclusion that it was too ambitious to go with the logo first and I switched to a simple shape. I wanted to have a thick black outline and no black lines inside the object, tried a few color sets. Much more time later than I was hoping to invest I got something done which was Ok (I think). Not perfect, but pretty nice for the moment.
Edit: updated the picture using transparencies for outer anti aliasing.
I started to create new artwork. Mostly to build a small, simple retro game, which I hope to complete. In worst case it leads to some creative stuff.
First one is the new header image, which will be modified to contain the title in the future. Second one is the saloon below – planned to be used in the game. Some other graphics are also ready but do not look nice without some additional assets.. like desert floor tiles 😉
Every year I went to a demoscene party. And every year I usually discovered that I wanted to create something and started to learn again how to use blender. A few weeks later I usually stopped and the next year … Continue reading →
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