at least it hasn’t been as long as the last one. So, let’s get into some new and some updated stuff.
The fire is back. I modified it and split the wood from the flames, so I can more easy add different kind of flames.
Bags… EVERYBODY needs bags. Here is one. Closed and full.. and open and empty.
The newest one is a bucket. I am not sure if the angle is correct and I might work also on the left side a bit. Or maybe the fire needs to be corrected.. I will think about that later. There is a lot more to do.
Just did a quick sketch of part of the UI. Transition to a clean / PixelArt Style will be following later. Or tomorrow. Or in some weeks 🙂
Another small update is ready. I wanted a vegetable / flower patch and also an example of something growing on that patch. The result is below. Not too bad, I think 🙂
Heroes and villains need a campfire, a place to sleep and a chest to store their loot. The new images are only first attempts .. but maybe already good enough to move on to the next tiles…
Took some weeks off… well sort of…
Now I am back and slowly adding new ideas and concepts. Not sure if any of them will make it into the tileset. We will see 🙂
From left to right : some kind of vines, leafs and the last one …. something icky!
More canyon tiles to put in some variety, and … well… some walls just did not exist. I also added a five minute approach to get up from the bottom of the canyon.
Some simple variations and a collapsed entrance. Maybe not perfect but good enough I think 🙂
I started to modify the upper canyon wall to be less “artificially edgy”. While I was looking at the old wall element the dwarven miner guild requested an entrance into the rock of the canyons to explore the depths. I HAD to take their threats into account and dug a hole…
Here it is. The Poison Leasher in its pixel version. Spikes extended. In game the animation will probably not show all at once but let them wander from outside to center or from center to the outside. We will see, when I start to do animation.
Here we are with another update. Its … the bullet! See for yourself and gasp in awe…
It is not the only new addition to my collection of game graphics. The following shows the canyon tiles which are currently far too even and also the dithering needs some work. Click the image for full size.
Last but not least a quick sketch for a smaller cactus which will eventually find its way into the tileset. Enjoy the poison leasher ( does that sound weird?)