End of pause..

at least it hasn’t been as long as the last one. So, let’s get into some new and some updated stuff.


The fire is back. I modified it and split the wood from the flames, so I can more easy add different kind of flames.


Bags… EVERYBODY needs bags. Here is one. Closed and full.. and open and empty.


The newest one is a bucket. I am not sure if the angle is correct and I might work also on the left side a bit. Or maybe the fire needs to be corrected.. I will think about that later. There is a lot more to do.


Let it grow!

Took some weeks off… well sort of…

Now I am back and slowly adding new ideas and concepts. Not sure if any of them will make it into the tileset. We will see πŸ™‚

From left to right : some kind of vines, leafs and the last one …. something icky!


Diggy diggy hole..

I started to modify the upper canyon wall to be less “artificially edgy”. While I was looking at the old wall element the dwarven miner guild requested an entrance into the rock of the canyons to explore the depths. I HAD to take their threats into account and dug a hole…


Cuddle, anyone?

Here it is. The Poison Leasher in its pixel version. Spikes extended. In game the animation will probably not show all at once but let them wander from outside to center or from center to the outside. We will see, when I start to do animation.


The Bullet, the Canyon and the poisonous plant

Here we are with another update. Its … the bullet! See for yourself and gasp in awe…

RevolverBulletIt is not the only new addition to my collection of game graphics. The following shows the canyon tiles which are currently far too even and also the dithering needs some work. Click the image for full size.

map_canyonLast but not least a quick sketch for a smaller cactus which will eventually find its way into the tileset. Enjoy the poison leasher ( does that sound weird?)

Posion Leasher